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These runes don’t change anything about the stability of your deck, but only add damage. Sometimes these add more average merit per fight than stability runes, but typically are only used when you’ve added all the stability and healing runes that you can activate.
Tsunami - The most important damage rune for static stacks. Gives Craze to your cards for 4 turns. Activates at 50% hp, so is very useful in that it doesn’t require any kind of specific types of cards to work. Unfortunately it can activate when you can’t make use of it (before your tank is in place), but if it activates at the right time, and all 4 turns are used while your tank is in place, it adds 320 attack per turn. So if your tank survives for 50 turns after it is fully activated and used, that’s a total of 16000 extra damage, and it can definitely do more than that. Because of this, it has the highest potential of any damage rune, and can dramatically increase your maximum merit. However, it’s important to note that though the max potential is very high, it is relatively common for it to have no effect.
Thunder Shield (TS) - adds 4 turns of retaliation when you have 2+ Forest cards on the field. Adds a total of 800 damage.
Leaf - adds 4 turns of snipe 8, or 240 damage per turn, for a total of 960 damage. (More in HH/WEA deck section)
Revival - adds 4 turns of +120 damage for a total of 480 damage. This bonus is further increased by multiplicative abilities like Warpath and Concentration. (More in HH/WEA decks section)
Frost Bite - Gives Concentration 7 (50% to increase damage by 140%) when you have 4+ tundra cards in the cemetery. Due to large tundra requirements it’s rare that this will be very useful, but it’s worth considering at least if you have it, and you have lots of tundra cards.
Lore - Not a lot of static or dynamic stacks have enough mountain runes to activate this (3 in cemetery), but if you do, it can be one of the best damage increasing runes. (More in HH/WEA decks section)
Flying Stone - Can add a total of 1080 damage per attack if you have enough swamp cards, making it one of the best static damage runes. It’s rare to use 3+ swamp, but worth remembering.
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